I have tried to balance all the battles so that with optimal strategy you don't need any luck. So, if you seem to need luck in a certain battle, there is most probably some tactical tricks you have not yet noticed/realised. If you want to play it safe in Phase 3, you should use all characters you have against Salt, because Salt and Magic can duo Kobii & comrades. You definitely need Team Hinabe against Salt - not for delivering punches, but turning Salt away from Sakura and Kamisori&Zombie who can then attack Salt from behind. It's up to you whether to use KY against Salt or against Kobii. Team Sakura vs. Salt If you do Salt without KY, you want something like this: If you use KY, she should (as a better healer) be in Kenpou's place and Kenpou next to her. Zombie has 62% chance and Dodobusu 42% chance to Hold Salt directly from behind, which is quite good IMO (you can see the percents when mouse pointer is over the target). So, in this situation Kusogaki attacks Salt first (turning Salt to her) and Zombie can then use Hold on Salt directly from behind. If Kusogaki goes down Uonome takes her place and if Dodobusu goes down Jisedai takes her place. Also if Kamisori or Zombie goes down, Sakura should take her place. Never ever attack Salt directly from front, because everybody else but Sakura has 0% chance to hit Salt from front. Sakura can hit Salt from side as well. Remember you can do like this: - Sakura attacks Salt first time (from side) => Salt turns towards Sakura. - Uonome attacks Salt => Salt turns towards Uonome. - Sakura attacks Salt second time (from side) => Salt turns towards Sakura. It really doesn't matter if Hinabe members hit Salt or not, because even if they hit they do so little damage. Basically they are there just for turning Salt. Team Sakura vs. Kobii & comrades If you saved KY for this battle, your starting position should look something like this: Ranged opponents are always targeting the character who has least HP. So, if you have KY, the ranged opponents target her, giving Magic time to take the other ranged opponent out. If you don't have KY, Magic will most likely go down before she can finish her ranged opponent. In that case Salt needs to finish both ranged opponents. If you look at comrades' stats, you'll notice, that they hit hard but they are slow (only 55 AP). So, if they move one step, they can no longer attack! Salt or Magic, on the other hand, can do one of the following in one turn: - Move three steps. - Do special attack and move one step. - Do normal attack and move two steps (or move-attack-move). When both of the ranged opponents are down, you have basically won already, because with hit & run strategy you can avoid the opponents completely and lose no more HP. Basically you just attack and then move one square away from your opponents. Then comrades move next to you, but can no longer attack. Then you attack and move away again. A bit longish battle, but easy IMO.